Extending an Application with Lua Plugins

Introduction A very common use of the Lua language (which is a very versatile) is using Lua to extend an application via plugins. Many popular games use Lua for this very purpose. Adding a plugin framework to an existing application is trivial with Lua. Also, Lua provides a very capable and easy to use language […]

Using Lua as a Templating Engine

Introduction There are a lot of templating engines to choose from. The vast majority of which are primarily geared toward the web. Meaning they’re specially designed for outputting HTML/XML documents. Lua provides more flexibility and can easily be used as a general templating engine. Also, Lua is very easy to embed and use from a […]

Wrapping a Lua module in C

Introduction So far I’ve covered wrapping a C library in Lua, writing a Lua module, and calling Lua from C. The next step is using this knowledge to wrap a Lua module in C. Basically, the opposite of wrapping a C library in Lua for use in Lua. In this case we want the library […]

Calling Lua From C

Introduction One very useful feature of Lua is how easy it is to work with from C. Unlike other scripting languages Lua’s C support goes to and from. Meaning you not only can call C from Lua but you can call Lua from C. Often you’ll see applications written in a high level language with […]

Wrapping a C library in Lua

Introduction An often overlooked feature of Lua is the C API. The most common use I’ve seen is to allow Lua scripts to use existing C libraries instead of reimplementing existing functionality in pure Lua (which is not always feasible). Fortunately, Lua has very strong integration with C and while not trivial, wrapping a C […]